This is an in-editor image of the level card for Stone Town. This was done in a proprietary visual scripting editor using trigger volumes, spawners, teleports, and mob pathing are some of the scripting items I used to create a fully playable experience.
This is an in-editor image of the level card for Stone Town. This was done in a proprietary visual scripting editor using trigger volumes, spawners, teleports, and mob pathing are some of the scripting items I used to create a fully playable experience.