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Valerie Kromas
About Me
Design Portfolio
Thick As Thieves FTUE Walk-Throughs
From Start to Finish – A Deliverable Example From Star Stable
Example Game Design Documentation Guides and Reference Sources
Quest Beat Maps and Story Organization
Narrative and Gameplay Designer Brief
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Life In Stockholm
recent posts
Dishonored: Over a Decade Later
Unreal Engine 5’s Gameplay Ability System: An Intro
Unreal 5.1 And Blueprints: The Basics, Part III
Unreal 5.1 And Blueprints: The Basics, Part II
Unreal 5.1 And Blueprints: The Basics, Part I.
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