Part 1: Walkthrough of the first time user experience from start to finish in editor.
Part 2: Walkthrough of the Thief’s Den; important interaction loops for turning in Contracts, Starting Missions, and customizing your Thief.
Part 1: Walkthrough of the first time user experience from start to finish in editor.
Part 2: Walkthrough of the Thief’s Den; important interaction loops for turning in Contracts, Starting Missions, and customizing your Thief.