Example images of top down map documentation, story organization elements, and visuals of in-editor scripting. Higher quality images available upon request.

Quest content development plan map used to plot out player progression, points of interest, and non-player character locations. 
A top down map created using parcel tiles that were created using Adobe Illustrator. 
A quest-specific beat map created using Adobe Illustrator. Important items, NPCs, and locations are mapped out in a methodical way to help with implementation reference. 


This is another Top Down created in Adobe Illustrator for a playable level card. This level was designed as a dungeon encounter, with a max player population of 4 and no respawn time on mobs and bosses after defeat. 
This is an in-editor image of the level card for Stone Town. This was done in a proprietary visual scripting editor using trigger volumes, spawners, teleports, and mob pathing are some of the scripting items I used to create a fully playable experience. 
Another example of scripting and level design. 
A broader image of the Stone Town level card. Organization of all scripting items are an absolute must! 
This is another Top Down created in Adobe Illustrator for a playable level. 