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Valerie Kromas

  • About Me
  • Design Portfolio
    • Thick As Thieves FTUE Walk-Throughs
    • From Start to Finish – A Deliverable Example From Star Stable
    • Example Game Design Documentation Guides and Reference Sources
    • Quest Beat Maps and Story Organization
    • Narrative and Gameplay Designer Brief
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recent posts

  • Dishonored: Over a Decade Later
  • Unreal Engine 5’s Gameplay Ability System: An Intro
  • Unreal 5.1 And Blueprints: The Basics, Part III
  • Unreal 5.1 And Blueprints: The Basics, Part II
  • Unreal 5.1 And Blueprints: The Basics, Part I.

Game Design: Example Works

Example work items on previously released content for several live products created using Adobe Illustrator, Adobe Photoshop, Google Suite, Microsoft Suite, and various game engine software.

Quest Beat Maps and Story Organization

Examples of Design and Reference Documentation

Parcel and Roleplaying Map Tiles


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Valerie Kromas

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