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Valerie Kromas
Design Portfolio
Thick As Thieves FTUE Walk-Throughs
From Start to Finish – A Deliverable Example From Star Stable
Example Game Design Documentation Guides and Reference Sources
Quest Beat Maps and Story Organization
Narrative and Gameplay Designer Brief
Developer Blog
About Me
Contact
Life In Stockholm
recent posts
Dishonored: Over a Decade Later
Unreal Engine 5’s Gameplay Ability System: An Intro
Unreal 5.1 And Blueprints: The Basics, Part III
Unreal 5.1 And Blueprints: The Basics, Part II
Unreal 5.1 And Blueprints: The Basics, Part I.
Game Design: Theorycrafting
Example works in game design theorycrafting and design exercises. Links open as PDFs.
Creating a Character in a CO-oP First Person shooter: Agent Javiar Peña
Cooperative RPG Encounter Exercise: Harry Potter Universe
Character Movement GDD: Super Mario Run
DC Comics Encounter Exercise
DC Comics PVP Game Exercise
DC Comics Gem System GDD
Strike Team management exercise: New character deliverable
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