Sample images of published design documentation. Full examples of documentation available upon request.

A screenshot image of an in-game system design document notating functionality and step-by-step implementation for future training and reference. 
Step-by-step guide to creating live and test release notes for software updates. 
A step-by-step guide for creating resource and crafting item reagents within a live software product using Unity and predefined data. 
A basic spreadsheet mock up of character powers for a JRPG character fighting game, similar to Pokemon. 
Sample of an excerpt from a gauntlet style boss fight task I was given. I was also in charge of managing the strike team assigned to building this scenario and fully scripted all boss triggers and puzzles. 
This is an example excerpt from Game Design Document task I handled for an upcoming Player versus Player update in Wizard101.