About Me

Designer with a passion for games, art, and media. Avid gamer, knitter, and animal herder.

Experienced game designer and veteran developer with released content in the following game design disciplines:

Content Design:
Story creation, quest scripting, content planning and implementation.

World Building:
Zone and map structure creation, level design, and incorporation of older content with new level planning.

Writing:
Quest dialog, story lore, in game artifacts and relics development.

System Design:
Inventory management, extensive development of in game crafting systems and recipes, statistic driven balancing for items, and economy values.

Proficient in Microsoft Office, Unity, Adobe Creative Suite, Jira, Confluence, Test Track Pro, Version Control software (SVN, Git), and an assortment of proprietary software.


Full List of Released Titles:

EverMerge (Android and IOS), Star Stable Online (PC and IOS), Crowfall (PC),Wizard 101 (PC), Wizblocks (IOS), Area 51 Blacksite (PS3, Xbox 360, PC), MATXP (PSP), Area 51 (Xbox, PS2, PC, PAL), Medal of Honor: Spearhead Expansion Pack (PC), Battlefield 1942 Expansion Pack (PC), the Sims Online (PC), the Sims for PS2 (NTSC and PAL)

Employment History:
OtherSide Entertainment 9/2023
Senior Game Designer

Blind Squirrel Games 2/2022 – 9/2023
Senior Game Designer

Big Fish Games 2/2021- 1/2022
Senior Game Designer

Star Stable Entertainment 8/2020- 2/2021
Senior Game Designer

ArtCraft Entertainment 2/2017-8/2020
Senior Game Designer

KingsIsle Entertainment 5/2010–5/2016
Game Designer II
*Promoted from Associate Game Designer to Game Designer 1/1/12.

KingsIsle Entertainment 10/2007– 5/2010
Quality Assurance Lead

Midway Studios Austin (formerly Inevitable Entertainment Inc.) 7/2004 – 10/2007
Quality Assurance Lead

Electronic Arts: Redwood Shores 7/2002 – 11/2002
Game Tester


Education:
Texas State University: 1/2018-5/2020
Bachelor’s of Arts and Science

Austin Community College: 8/2016-12/2017
Associate of Art in General Studies